when was computer gaming created ?????????
In October 1958, Physicist William Higinbotham created what is thought to be the first video game. It was a vIn October 1958, Physicist William Higinbotham created what is thought to be the first video game. It was a very simple tennis game, similar to
the classic 1970s video game Pong, and it was quite a hit at a
Brookhaven National Laboratory open house.
Higinbotham was born on October 25, 1910, in Bridgeport, CT and grew up in Caledonia, NY.
He graduated from Williams College in 1932 and then went to graduate school in physics at Cornell University. At Cornell, as a graduate student, he worked as an electronics technician. In 1941, he joined the MIT Radiation Lab, where he worked on cathode ray tube displays for radar systems. In 1943 he moved to Los Alamos to work on electronics for a timing system for the atomic bomb.
In 1948 he joined Brookhaven National Laboratory’s instrumentation group. He served as head of that group from 1951 to 1968. very simple tennis game, similar to the classic 1970s video game Pong, and it was quite a hit at a Brookhaven National Laboratory open house.
During that time, in October Brookhaven held annual visitors’ days, during which thousands of people would come tour the lab. Higinbotham was responsible for creating an exhibit to show off the instrumentation division’s work.
Most of the existing exhibits were rather dull. Higinbotham thought he could better capture visitors’ interest by creating an interactive demonstration. He later recalled in a magazine interview that he had thought “it might liven up the place to have a game that people could play, and which would convey the message that our scientific endeavors have relevance for society.”
The instrumentation group had a small analog computer that could display various curves, including the path of a bouncing ball, on an oscilloscope. It took Higinbotham only a couple of hours to conceive the idea of a tennis game, and only a few days to put together the basic pieces. Having worked on displays for radar systems and many other electronic devices, Higinbotham had no trouble designing the simple game display.
Higinbotham made some drawings, and blueprints were drawn up. Technician Robert Dvorak spent about two weeks building the device. After a little debugging, the first video game was ready for its debut. They called the game Tennis for Two.
Players could turn a knob to adjust the angle of the ball, and push a button to hit the ball towards the other player. As long as they pressed the button when the ball was in their court, players couldn’t actually miss the ball, but if they hit it at the wrong time or hit it at the wrong angle, the ball wouldn’t make it over the net. Balls that hit the ground would bounce like a real tennis ball. When the ball went off the court or into the net, players hit a reset button to start the next round.
Tennis for Two had none of the fancy graphics video games use today. The cathode ray tube display simply showed a side view of a tennis court represented by just two lines, one representing the ground and a one representing the net. The ball was just a dot that bounced back and forth. Players also had to keep score for themselves.
Higinbotham was born on October 25, 1910, in Bridgeport, CT and grew up in Caledonia, NY.
He graduated from Williams College in 1932 and then went to graduate school in physics at Cornell University. At Cornell, as a graduate student, he worked as an electronics technician. In 1941, he joined the MIT Radiation Lab, where he worked on cathode ray tube displays for radar systems. In 1943 he moved to Los Alamos to work on electronics for a timing system for the atomic bomb.
In 1948 he joined Brookhaven National Laboratory’s instrumentation group. He served as head of that group from 1951 to 1968. very simple tennis game, similar to the classic 1970s video game Pong, and it was quite a hit at a Brookhaven National Laboratory open house.
During that time, in October Brookhaven held annual visitors’ days, during which thousands of people would come tour the lab. Higinbotham was responsible for creating an exhibit to show off the instrumentation division’s work.
Most of the existing exhibits were rather dull. Higinbotham thought he could better capture visitors’ interest by creating an interactive demonstration. He later recalled in a magazine interview that he had thought “it might liven up the place to have a game that people could play, and which would convey the message that our scientific endeavors have relevance for society.”
The instrumentation group had a small analog computer that could display various curves, including the path of a bouncing ball, on an oscilloscope. It took Higinbotham only a couple of hours to conceive the idea of a tennis game, and only a few days to put together the basic pieces. Having worked on displays for radar systems and many other electronic devices, Higinbotham had no trouble designing the simple game display.
Higinbotham made some drawings, and blueprints were drawn up. Technician Robert Dvorak spent about two weeks building the device. After a little debugging, the first video game was ready for its debut. They called the game Tennis for Two.
Players could turn a knob to adjust the angle of the ball, and push a button to hit the ball towards the other player. As long as they pressed the button when the ball was in their court, players couldn’t actually miss the ball, but if they hit it at the wrong time or hit it at the wrong angle, the ball wouldn’t make it over the net. Balls that hit the ground would bounce like a real tennis ball. When the ball went off the court or into the net, players hit a reset button to start the next round.
Tennis for Two had none of the fancy graphics video games use today. The cathode ray tube display simply showed a side view of a tennis court represented by just two lines, one representing the ground and a one representing the net. The ball was just a dot that bounced back and forth. Players also had to keep score for themselves.
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