For gaming and learning new games and skills.
Here you can find anything about games like Minecraft, Future Fight, Free Fire, Counter-Strike, etc
Rise of Mobile Gaming can Revive PC Gaming
Get link
Facebook
X
Pinterest
Email
Other Apps
The rise and expansion of mobile gaming through titles such as PUBG Mobile
can revive interest in PC gaming, and thereby drive up PC component
sales, believes Prakash Mallya, vice-president and managing director of
marketing at Intel India. Speaking to News18 at the sideline of a
roundtable on the rise, impact, and future of eSports in India ahead of
the ESL One tournament in Mumbai on April 19, Mallya stated that there
is a significant opportunity for the PC gaming industry to see a domino
the effect of the massive rise of mobile gaming in India. When asked if he sees the
opportunity for mobile gaming to reverse-drive interest and traffic into the PC gaming and components industry, Mallya said, “It is an evolving process. The more people experience small screen mobile gaming and the more affluent they get, the better is the gaming experience that they demand. For instance, they demand a bigger screen and the ideal PC
gaming experience. We see that growth happening -- it is starting to
come by, and the opportunity for PC gaming in future is much more
significant than what we see today.” With
the influx of super affordable smartphones and similarly inexpensive,
unlimited data plans, mobile gaming has seen a massive rise of interest in
India. More potential gamers now have the affordable tools to fulfill their gaming ambitions, which were previously out of their reach due to prohibitive expenses of good PC hardware. This has been further reflected in dwindling PC and PC component sales in recent times, which have all remained largely stagnant or showed an annual decline in numbers.
Mallya, however, sees the great potential
of a revival in PC gaming, through the growth of mobile gaming in
India. When asked about how he sees Intel adapting to the shift away from PC and PC gaming in general, he stated, “The best gaming experience is always on a PC. Variable factors such as higher affluence, better network, and infrastructure such as digital payments all enable higher spending in gaming. These are the factors that leave a lot of room for new users in this segment, and that is where Intel comes in. For instance,
our 9th generation Core processors offer higher value for gamers in the long run. Furthermore, we do a lot of work with the gaming community to
adapt to their needs, such as with the upcoming ESL One Mumbai, in order
to generate higher interest and opportunities.” Mallya is also a firm believer
in India’s potential in the gaming industry. While gaming was not seen as a professional creative industry for the longest time, it is now seeing a comparatively higher amount of interest. Elucidating this,
Mallya stated, “Gaming in India is at a very initial stage, but we still have 39 million PC gamers in the country. As a gaming fraternity, India accounts for 11 percent of the global gaming population. So, the
numbers are there, but (professional) opportunities that lie ahead are
comparatively smaller in comparison to China and other international
markets.” It is still nascent days for the gaming industry in India, but it evidently has good growth potential. As Mallya states, PC gaming might just be able to make a new
revival, and even the rise of new technologies such as game streaming
would not entirely kill off the importance of PC gaming components, in
India or across the world.
In October 1958, Physicist William Higinbotham created what is thought to be the first video game. It was a vIn October 1958, Physicist William Higinbotham created what is thought to be the first video game. It was a very simple tennis game, similar to the classic 1970s video game Pong, and it was quite a hit at a Brookhaven National Laboratory open house. Higinbotham was born on October 25, 1910, in Bridgeport, CT and grew up in Caledonia, NY. He graduated from Williams College in 1932 and then went to graduate school in physics at Cornell University. At Cornell, as a graduate student, he worked as an electronics technician. In 1941, he joined the MIT Radiation Lab, where he worked on cathode ray tube displays for radar systems. In 1943 he moved to Los Alamos to work on electronics for a timing system for the atomic bomb. In 1948 he joined Brookhaven National Laboratory’s instrumentation group. He served as head of that group from 1951 to 1968. very simple tennis game, ...
Yes,you are right again . The war still continues but when will all of this end, some of you say it will never end and most of you say it will end when the mac becomes more and more expensive and showing off and being materialistic and when the console becomes completely obsolete maybe around 2033 and then the PC is the sole and only ruler of the gaming market then the triarchy would become aincent history then there is another power crisis and you ask : will the gaming market continue the polyarchy,become a dictatorship or become a democratic Republic . Let me tell you the personalities of the three The console is the oldest and he was a destined **polyarch and he was the first who established the gaming market the mac on the other hand likes the *polyarchy but he wants a three man dictatorship because he is a destined dictator the PC also likes the polyarchy but he is one of a kind of someone with a republican democratic soul his sworn enemy is the mac an...
In literal translation, the word Flash means flash. Well and further there are already various word forms, synonyms and parts of speech, depending on the construction of the sentence. So why are flash games called that way? In general, this word has long become a kind of computer concept. Flash memory, flash animation, flash application … and so on. If we translate into Russian, then we get this: a flash of memory, a flashing animation, a flashed application. It sounds strange, does not it? Let’s try to understand how the words flash and flash game are related. What is a flash? By omitting the portable meanings of this word (for example, an outbreak of an epidemic), it means a quick and short manifestation of light, requiring at least some insignificant light source. If you draw an analogy, then all these words very accurately describe the essence of flash games! ...
How Much Is The Gaming Industry Worth? by Teodora Dobrilova | April 4, 2019 Once upon a time, in our very own galaxy, the first ever commercial arcade game Computer Space was released. It was a stepping stone and it had to prepare the world for what was to come – the video game mania. The craze hit the world just a year later, in 1972, with the release of Pong, which was – you guessed it – an arcade version of ping pong. Since then, the video game industry has taken the world by storm and its revenue is only growing. Which made us ask ourselves – how much is the gaming industry worth? You’ve probably asked yourself the very same question. We’ve got you covered. How Much Is The Gaming Industry Worth? Think Billions In 2018, the gaming industry generated almost $135 billion That is a 10.9% growth in just a year It marked a steady 10% growth for two years It is expected to reach $180.1 billion by 2021 More than 2.5 billion people worldwide play games eSport...
You would think that the market share of PCs for gaming purposes would decline. After all; it’s easier to play a game on a console, right? However, there is no sign that PC gaming will die out anytime soon! While the newest consoles might incorporate new technologies, they will still never trump that of what you can do to a PC. And don’t forget that PCs can easily be upgraded with extra RAM, storage space, or GPUs. You can seldom update anything internally in a games console! So, just what does the future hold for the world of PC gaming? Well, it turns out the future is going to be bright and even more exciting than it is today! Here is a small snapshot at some of the things we can expect to be “the norm” in the next few years There is no denying that the world of electronic gaming has been around for a long time. The history of computer gaming can be traced back many decades, even well before the world’s first commercially available games console. Nowadays, one has an abundan...
Today's gaming industry is a massive, MULTISEPTILLION dollar entertainment juggernaut. But what are its roots? I thought I'd take a trip back to the very dawn of gaming history and take a look at the devices, inventions, and innovations that gave rise to our favorite pastime. If you're interested in this piece, for further reading I recommend checking out They Create Worlds , The Genesis of the Video Game , and Wikipedia's Early Video Game History entry, which were all sources of key info for this article. Cathode Ray Tube Amusement Device Developers: Thomas Goldsmith Jr. and Estle Ray Mann Release: 1947 System: Cathode ray tube and oscilloscope Importance: The first interactive electronic game Inspired by World War II radar display technology, Thomas Goldsmith Jr. and Estle Ray Mann created the earliest known interactive electronic game while working at the DuMont Laboratories in New Jersey. The bespoke analog machine was basically a cathode ray tube...
Minecraft is a sandbox video game created by Swedish developer Markus Persson , released by Mojang in 2011 and purchased by Microsoft in 2014. It is the single best-selling video game of all time, selling over 180 million copies across all platforms by late 2019, with over 112 million monthly active players. In Minecraft , players explore an intentionally blocky, pixelated , procedurally-generated 3D world, and may discover and extract raw materials, craft tools, build structures or earthworks , and, depending on game mode , can fight computer-controlled foes , as well as either cooperate with or compete against other players in the same world. These modes include a survival mode , in which players must acquire resources to build the world and maintain health, and a creative mode, where players have unlimited resources. In the Java Edition , players can modify the game with mods to create new gameplay mechanics, items, textures, and assets. Minecraft has been criticall...
The PC's statement against the mac shocked us all not only as gamers but as people related closely to modern and post modern high-technology,literally SHOCKED when he said it and like in the second part the mac got really PISSED off and they became enemies,well mac lovers (without offending iJustine and someone else that you should find out yourselves dear readers) said the mac had to strike hard and show NO mercy because the PC stroke first and I come here now to prove them (except iJustine and someone else that you should find out yourselves dear readers) WRONG because the mac stroke first and the PC did the others NOT vice-versa. So....... Back to the subject, you think wait the mac and the PC had been enemies since the 80's you are right BUT only on the marketing,parts,pricing etc NOT for gaming as explained in the second part they became enemies in 2014 there might be some of you that say they became enemies in 2012 when it was the first time Apple released their own game...
Comments